(Written by: Zurphing) Directory Structure They can be extracted with a BAR editor and viewed using one of the respective methods for their file type. These are a variant of BAR files used to store data related to models. They can be opened with Str_Petrichor's KH2 Effect Toolkit. These contain texture, effect and image data. These contain flag names for the game's debug menu, which can be opened in Notepad. They can be opened with VGMTrans and exported as Midi+SF2 files from this program. These are background music and soundfont files. After this, OpenKH's image viewer can be used to view the icons. They must first be extracted with OpenKH's BAR editor. These files are used for HUD icons and UI placement. More common file types (such as PNG) can also be opened with this program. These can be opened with OpenKH's image viewer. For example, M_EX310_NPC.mdlx would always open M_EX310_NPC.mset with it. To apply animations to a model, rename either the MDLX or MSET file so that they are both the same. Note that only KHKH can view MSET files, which are loaded automatically with each model based on their filename. Using either KHKH_MDLX (better for animations), Soraiko's MDLX Viewer (better for models), or Noesis with the kingdom_hearts_2_v2 plugin you can open MDLX files. These are the game's model and animation files. ![]() A full guide to what is contained within ARD files can be found here MDLX and MSET They can be edited and saved here as well.ĪRD files contain many subfiles including event activators, spawn data (player, enemy, and NPC), and walk paths. MAP files contain models and textures used to render locations, these can be opened, along with ARD files, using the method below.ĪRD files contain area data, which can be visualized without extraction via OpenKH's Map Studio by enabling every option in the View menu. bar files are often functionally similar to ZIP files, and contain many files which can be again extracted using OpenKH's bar editor. You can use OpenKH's bar editor to extract most files in the game, but the file types below all have dedicated tools to help visualize and understand them more easily. These are (B)inary (AR)chives, and most of the game's files are stored as BAR files. Save for music, voices, & sound effects, the file types in "original" are identical to those in the PS2 version, while those in "remastered" contain updated versions of the files from "original", which can (mostly) be viewed in modern software. You should now have 2 folders, one called "original" and another called "remastered", which both match the file structure of the PlayStation 2 game. Merge the folders this process creates (some theatre mode thumbnail files are repeated, skip those when prompted).Repeat the same process for kh2_second.hed, kh2_third.hed, kh2_fourth.hed, kh2_fifth.hed, and kh2_sixth.hed.In \Kingdom Hearts HD 1 5 and 2 5 ReMIX\Image\en\ (substitute en with the appropriate language code for your region), drag kh2_first.hed onto KHPCPatchManager.exe. ![]() The files shared between versions are slightly different, with headers pointing to the new HD assets, and the audio files replaced with higher-quality versions compatible with PlayStation 4 hardware. The directories should now look identical to the PlayStation 2 Final Mix version of the game. ![]() Merge "kh2_first_content" and "kh2_second_content" into the same folder (some theatre mode thumbnail files are repeated, skip those when prompted).This process takes a considerable amount of time. Extract "kh2_first.psarc" and "kh2_second.psarc" using Noesis.Download leecherman's PS4 PKG Viewer and use this tool to extract the game's contents. ![]()
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